A Serious Game Proposal for Raising Awareness on Sustainable Development in the Built Environment

Authors

DOI:

https://doi.org/10.24377/DTEIJ.article3168

Keywords:

sustainability, built environment, serious games, eco-didactic, game-based learning, AI

Abstract

Interactive serious games enhance science-based communication and promote deeper learning about sustainable development. It is yet undiscovered that how can AI-augmented interactive experiences enhance the engagement and spread awareness. This study proposes an AI-augmented digital serious game in public installation format. First, the study introduces a serious board game centered on Sustainable Development Goal (SDG) 11 to test the learning aspects and the engagement of the game. The study hypothesizes that a serious game with a clear message, engaging mechanics, and appealing design can significantly enhance understanding of sustainability’s relevance to everyday life. Using a Research through Design (RtD) approach, the study incorporated iterative feedback from pilot tests. These tests highlighted the effectiveness of problem-solving and group discussions in fostering engagement. The insights directly informed the design of the digital version, which emphasizes streamlined and accessible gameplay.

Downloads

Download data is not yet available.

Downloads

Published

2025-12-19

How to Cite

Olgen, B., Rahimi, N., & Cucuzzella, C. (2025). A Serious Game Proposal for Raising Awareness on Sustainable Development in the Built Environment. Design and Technology Education: An International Journal, 30(3), 143-165. https://doi.org/10.24377/DTEIJ.article3168

Similar Articles

11-20 of 323

You may also start an advanced similarity search for this article.