Art and Design and Design and Technology: Is there creativity in the designing?
Keywords:
art and design, design and technology, creativity, designingAbstract
This paper explores the potential of ‘blurring the boundaries’ between art and design and design and
technology with specific reference to ‘improving creativity’ in design and technology, as recommended in an inspection report of secondary and primary schools in England by Ofsted (2008: 7). The paper explores the evolution of the English National Curriculum in art and design and design and technology. It discusses the impact of the 2007 programmes of study for Key Stage 3 (pupils aged 11-14 years) in the context of commonalities across the two subjects with specific reference to designing and creativity. It looks at the increased interest in creativity in the curriculum and presents the findings of a small-scale research project exploring creativity in art and design and design and technology. The development of a three feature model that can be used for analysing creativity in an educational context is described together with a model for helping pupils make design decisions. The paper continues with a brief review of units of work in art and
design and design and technology and identifies similarities and differences of approach and outcome. It concludes that designing is a creative activity used by professional designers; however, there are issues of
whether pupils, as novice designers, can rely solely on learning the process of ‘designing’ to ensure their creativity potential in the context of a school classroom. As a complex concept creativity, depends on the convergence of a number of features. These include sound domain or subject knowledge and skills, process-relevant features that control the direction and progress of the creative process and social, environmental features that ensure a supportive, conducive environment that enables pupils to be confident, motivated and able to take risk. The role of the teacher in ensuring pupils’ creativity is crucial in that they need to plan interesting open-ended units of work, give pupils opportunities to make design decisions, ‘dwell time’ for reflection and plan the effective use of resources and space. It suggests that collaboration between teachers of art and design and design and technology would be beneficial in the quest for creativity within the context of appreciating the similarities and differences of the subjects.
Downloads
Published
How to Cite
Issue
Section
License
This work is licensed under a Creative Commons Attribution 4.0 International License.
This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.